TIE Fighter

TIE Fighter

CL 7
Huge starfighter
Initiative

+8

Senses

Perception +6

Defense and Movement

Defenses:

Reflex Defense 15 (Flat-Footed 11), Fortitude Defense 22 , +3 armor (???)
Hit Points

60

Damage Reduction

10

Damage Threshold

32

Speed:

Fly 16 squares (max. velocity 1,200 km/h) (Starship Scale: Fly 5 squares)

Ranged Attack
Laser Cannon

+4, 4d10x2 damage, Autofire

Size and Statistics
Fighting Space

3x3 or 1 square (starship scale)

Cover total (pilot)

Base Attack

+2

Grapple

+24

Attack Options:

Autofire (laser cannons)
Abilities: Strength 34, Dexterity 18, Constitution -, Intelligence 14

Skills

Initiative +8, Mechanics +6, Perception +6, Pilot +8

Crew

1 (skilled)

Passengers

None

Cargo

65 kg

Consumables

2 Days

Carried Craft

none

Availability

Military

Cost

60,000 (25,000 used)

Vehicle (Starship)

Cheap and efficient, TIE fighters are not so much feared for their capabilities as their numbers. Mass-produced by Sienar Fleet Systems, TIE fighters cost only a fraction of what a comparable fighter costs. Keeping the price down means that TIE fighters have no shields, hyperdrives, or life support-not even cockpit gravity. They can't even land without special supports. The Imperial Navy believes that this teaches pilots to rely on higher authorities. In reality, it just teaches them to hope that they live long enough to be promoted to a more advanced TIE variant.